Full Environment Creation in UE5 & Blender – In-Depth Course
Description:
Do you want to Learn about the latest workflows in Realtime Game Environment Creation?
Then I welcome you to Nexttut education’s Creating Next-Gen Environments in UE5 course.
WHY SHOULD YOU LEARN FROM ME:
My name is Arash Aref and I have been a 3d Environment Artist for some time now. I have a good amount of experience in teaching 3d Environment Art for games. I have had many happy students who enjoyed my courses; Hope you too.
BENEFITS :
By the end of this course,
● You will have an understanding about Complete Level Creation Using UE5 and other softwares as well.
● You will learn a lot of pipelines and workflows when it comes to mesh and texture and material creation for Realtime Game Environments.
WHAT WILL I LEARN:
● Using UE5 new technologies like LUMEN and NANITE and
● How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment
● High Quality AAA Prop authoring for games
● How to Use Blender as the main DCC app
● Using Gaea to generate Terrains
● Creating high quality Foliage, vegetation and tree
● Master Material Creation for games
● How to make proper structure for project that will keep consistency throughout
● Sculpting natural elements like: Rock, stone, in Zbrush
● Creating high quality textures in Substance 3d Painter and Substance 3d Designer
Delivery Method:
After your purchase, you’ll get access to the downloads page. Here, you can download all the files associated with your order.
Downloads are available once your payment is confirmed, we’ll also send you a download notification email separate from any transaction notification emails you receive from Vinlearn.