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Game Development with Unity - Nicholas Bernhardt Zeman
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Game Development with Unity – Nicholas Bernhardt Zeman

$99.00 Original price was: $99.00.$29.00Current price is: $29.00.

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What could you do with a tool that allows you to develop a single 3D game and export it to iOS, Android, the Web, PC, Mac, Facebook and multiple other environments? Could you develop the next viral sensation– the game that everyone just has to play!

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SKU: ae8eb65ab10f Category: IT & Technology Tags: Game Development with Unity, Game Development with Unity - Nicholas Bernhardt Zeman, Nicholas Bernhardt Zeman
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Description

Game Development with Unity - Nicholas Bernhardt Zeman

Game Development with Unity – Nicholas Bernhardt Zeman

Create Exciting, Professional Level Games with Unity3D

Do you want to develop games like the pros? Then you need to use the tools the professionals use.

What could you do with a tool that allows you to develop a single 3D game and export it to iOS, Android, the Web, PC, Mac, Facebook and multiple other environments? Could you develop the next viral sensation– the game that everyone just has to play!

With knowledge of the Unity3D game engine, and your creativity anything is possible.

In this course you’ll learn from the best– Nicholas is not only a professor, but a game developer who worked on some of Electronic Arts’ biggest sports games titles. You’ll go step by step through the Unity environment, learning each tool You’ll learn how to integrate outside assets, sound, animation, game physics and much more. You’ll be able to play the games you create immediately right in the web browser.

Stop talking about the games you want to create and creating them with Nicholas Bernhardt Zeman’s comprehensive course, Game Programming with Unity.

Your Host

Nicholas Bernhardt Zeman
Nicholas Bernhardt Zeman ed his career in 3D graphics at the University of Kentucky, where during graduate school he began working in 3D Studio Max for the first time. Determined to make 3D graphics and games his career path, he left Kentucky for San Diego, where he was offered a job at Red Zone Interactive, a then small company making the NFL Gameday series for Sony Computer Entertainment.
He continued working for them as an expert in Character Rigging, Facial Rigging, and Facial Animation after they were purchased by SCEA until the team was disbanded and the NFL Gameday series was cancelled after losing rights to EA for the football franchise.

After that he worked briefly as an animator and facial rigger for SCEA’s motion capture and cinematic studio, working on SOCOM 3, among other titles. He was quickly hired by Take Two Interactive in San Rafael, where he continued to develop and manage character rigs on the NBA 2K series, All-Pro Football 2K8, MLB 2K9-10, and NHL2K9.

After almost 12 years in character rigging for sports games he decided to leave the employment of game developers and focus on the academic pursuit of interactive development as a Professor at Northern Kentucky University in the Media Informatics Department and begin his own digital media technology company, RHZ Development LLC, where he continues to consult and produce functional games through gamification, mobile apps, and mobile games under the studio brand “Little Fish Games” and RHZ Development, LLC.

Episodes

Introduction to Unity3D
  • Introduction to Unity3D (0:58)
  • Basic Concepts of 3D IDE (4:02)
  • The Interface (11:55)
  • Creating Scenes (3:56)
  • Creating Game Objects (6:41)
  • Menus and Views (4:59)
  • Running the Game (4:43)
  • Lab: Intro to Unity Project Setup and Creating Some Game Objects (0:47)
  • Lab Demo (0:54)
Asset Management
  • Introduction to Asset Management (1:06)
  • Managing Assets (5:07)
  • Importing Assets (21:37)
  • Updating Assets (2:36)
  • Converting Assets Into Game Objects (5:52)
  • Prefabs (9:27)
  • Lab: The Process of Importing a 3d Rig with Animations into the Game (0:55)
  • Lab Demo (1:32)
Basics of Scripting in C# for Unity
  • Introduction to Basics of Scripting in C# for Unity (1:15)
  • Using the Script as a Component (21:11)
  • Unity variable types and attributes (18:27)
  • Console (17:21)
  • Lab: How to Move an Object (0:47)
  • Lab Demo (1:55)
Inputs
  • Introduction (1:19)
  • The Input Manager (11:19)
  • Axes (8:28)
  • Buttons (16:36)
  • Scripting an Input (25:40)
  • Lab: Create an Input and Script it in the Game (0:51)
  • Lab Demo (7:01)
Physics
  • Introduction (1:24)
  • Basics of PhysX (6:07)
  • Passive Physics (8:30)
  • Active Physics (14:41)
  • Collision Layering (5:52)
  • Adding Forces with Scripting (14:07)
  • OnTriggerEnter, Stay, Leave (14:27)
  • OnCollisionEnter, Stay, Leave (5:54)
  • Lab: Create Movement Controls with Physics (0:53)
  • Lab Demo (7:01)
Intermediate Scripting
  • Introduction (0:51)
  • Arrays (8:56)
  • Lists (8:31)
  • Iterating through Objects (16:04)
  • Linq (5:38)
  • GameObject.Find() and GameObject.FindObjectsofType (10:32)
  • Lab: Applying a Local Force (1:11)
  • Lab Demo (3:45)
Audio in Unity
  • Introduction to Audio in Unity (1:00)
  • Audio Overview (6:01)
  • Audio Sources (9:01)
  • Scripting Audio Calls (9:34)
  • Lab: Triggering Audio through Physics Collisions (0:47)
  • Lab Demo (2:23)
Lighting and Materials in Unity
  • Introduction to Lighting (1:24)
  • Dynamic Lighting (14:27)
  • Physical Materials (13:18)
  • Transparent Materials (2:58)
  • Textures and Asset Settings (11:02)
  • Lab: Creating a Complex Material Tile Floor (1:15)
  • Lab Demo (3:32)
Animation with Mecanim
  • Putting Rigs into the Game (7:03)
  • Introduction to Animation (1:23)
  • Animation Controller (4:56)
  • Importing Clips into Mecanim (6:14)
  • Mecanim Parameters (5:39)
  • Transitions (11:01)
  • Scripting Animation Triggers in C# (9:45)
  • Lab: Setting up Inputs for Character Animations (0:38)
  • Lab Demo (4:05)
Building your game from Unity
  • Introduction (1:13)
  • Build Settings (6:35)
  • Quality Settings (9:07)
  • Export Options (7:16)
  • Debugging and Finalizing Export (2:49)
  • Final Lab (1:02)
  • Lab Demo (1:52)

Sale Page: https://techlearningnetwork.com/p/game-programming-with-unity
Archive: https://archive.ph/wip/bnyqE

Proof Content:

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Delivery Method:

After your purchase, you’ll get access to the downloads page. Here, you can download all the files associated with your order.

Downloads are available once your payment is confirmed, we’ll also send you a download notification email separate from any transaction notification emails you receive from Vinlearn.

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