JKD for MMA – Advanced Footwork – H Singh Sabharwal
Sifu Harinder Singh Sabharwal presents JKD for MMA as the most complete stand-up fighting system for Mixed Martial Arts. You will learn Bruce Lee’s secrets and take your MMA game and self defense strategies to the next level.Approx 75 minutes
Volume 1 – Advanced Footwork
Footwork is King. Footwork controls the fighting measure, distance, and timing. Footwork allows you to intercept your opponent. Footwork allows you to use your artillery with maximum speed and power. Without footwork you can never hit your opponent, and your opponent can hit you. Without footwork there is no body mechanics in your punches and kicks. You will learn advanced concepts and principles of ½ beat footwork so you can offensively break the rhythm and setup your opponents for attacks.
Chapters
1. Introduction
2. Footwork Controls Range and Artillery
3. Introduction to the JKD Stance
4. Advantages of Power Side Forward
The Stance Bi Jong
5. The Stance Bi Jong
6. Small Phasic Bent Knee Stance
7. Stance mechanics upper body
8. Stance mechanics variations
Footwork Fundamentals
9. Footwork as the Foundation
11. The Fighting Measure JKD Range1
12. The Step and Slide
13. Step and Slide review
14. The Push Shuffle
15. The Push Shuffle power generation
16. The Slide Shuffle & The Pendulum
17. The Side Step
18. The Pivot & Curving Step
19. Tactical Step In & Step Out
Half Beat Footwork
20. Half Beat Footwork & Broken Rhythm
21. The Broken Rhythm concept
22. Basic Half Beat patterns retreating
23. Basic Half Beat patterns advancing
24. The Split Step
25. The Split Step application
26. The Fencer’s Double Heel Lunge
27. The Stealing Step the Staccato Beat
28. The Stutter Step the Staccato Beat
29. Bouncing & The Ali Shuffle
30. The Skip Step Superman Punch
31. Hitting on the retreat
Half Beat Footwork Drills
32. Slide Step Back / Push Back
33. Push Back / Slide Shuffle Back
34. Pivot / Slide Shuffle Back
39. Slide Shuffle Back / Pivot|
40. Push Back Push Back / Half Beat Push Forward
41. Slide Shuffle Back / Half Beat Jeet Tek
42. Bounce / Split Step
43. Double Bounce / Split Step
44. Bounce / Split Step / Slide Shuffle Back
45. Triple Bounce / Split Step
46. Bounce / Pivot / Split Step
47. Slip / Pivot / Slide Shuffle Back
Offensive Half Beat Footwork Combos
48. Step in / Pause and Punch
50. Step in / Stutter Step and Punch|
51. Step in Step out / Push Shuffle & Punch
52. Step in Step out / Double Heel Lunge Punch
53. Step in Step out / Slide Shuffle Burst & Kick
54. Double Stutter Step / Stealing Step & Punch
55. Shadow Footwork
Sifu Harinder Singh Sabharwal presents JKD for MMA as the most complete stand-up fighting system for Mixed Martial Arts. You will learn Bruce Lee’s secrets and take your MMA game and self defense strategies to the next level.
Learn the fundamentals and how to master your long range weapons like Footwork, Punching and Kicking. Discover how to trigger the kinetic chain and generate speed, power, precision, and placement.
Once you have mastered your tools you will need to learn to train and apply them according to strategy. The strategy is the game plan, in a fight there is no time to think, you need to know what to do and when to do it. You have to be like water and adapt to opponents of varying size, strength, speed, or style. You will learn how to read your opponent and intercept their movements and actions. You will learn how to destroy all incoming kicks and punches from every style and system by utilizing the secret of De-Fanging the Snake. Our strategies also include mastery of timing. You will learn how to set and break rhythms by varying the cadence of your blows and hitting on the ½ beats.
The Missing Link in MMA is the Trapping Range. MMA consists of Boxing, Kicking, Clinching, and Ground Fighting. Get the edge over your opponents and be the first one to master the Trapping/Wing Chun range. When your opponents hands are trapped they have no base and balance in that moment in time. This will allow you to impose your game.
A master Strategist that can break the rhythm, intercept the opponent, adapt like water, and trap the hands is fighting at a much higher level. Get the edge over the competition. Traditional Arts like Karate, Tae-Kwon Do, and Kung-Fu can utilize this program as a bridge to adapt their arts to the modern MMA Game.
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